Your server, explained.
Choose a goal. Find the right file. Understand each value, rehearse the change and verify the result.
A place for every question.
Getting started
5 practical guidesInstallation & infrastructure
3 practical guidesGameplay configuration
5 practical guidesItems, shops & economy
8 practical guidesMaps, monsters & NPCs
5 practical guidesEvents & Castle Siege
4 practical guidesAdvanced & custom systems
14 practical guidesClient & tools
3 practical guidesWebsite & data integration
1 practical guidesTroubleshooting
1 practical guidesMaps, monsters & NPCs
Add, move or remove a monster hunting spot
The supplied server loads per-map XML spawns when the XML folder is present. The first three filename digits identify the map. Profile 621 adds modern-map XML files on top of the base set.
Open the guide 13Tune monster strength, respawn and boss behavior
Separate a monster’s definition from its spawn. Monster.txt defines the creature; MonsterSetBase determines where and how many appear. CustomMonster can override behavior or rewards, and BossHealthBar controls presentation.
Open the guide 17Select map profiles, edit moves and fix teleports
603 is the classic map profile; 621 adds the supplied modern map preview. The selector is cached at startup. A new Move row alone cannot create map terrain or transfer ownership.
Open the guide 19Configure boss invasions and Event Board travel
An invasion combines a scheduled invasion ID with matching INVASION spawn entries. The boss’s reward is connected separately by the reward manager.
Open the guide 42Minimap NPC, boss and hunting markers
Markers describe existing world objects. A marker entry is not a spawn instruction, a gate or a shop registration.
Open the guideBuilt around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.
