Your server, explained.
Choose a goal. Find the right file. Understand each value, rehearse the change and verify the result.
A place for every question.
Getting started
5 practical guidesInstallation & infrastructure
3 practical guidesGameplay configuration
5 practical guidesItems, shops & economy
8 practical guidesMaps, monsters & NPCs
5 practical guidesEvents & Castle Siege
4 practical guidesAdvanced & custom systems
14 practical guidesClient & tools
3 practical guidesWebsite & data integration
1 practical guidesTroubleshooting
1 practical guidesGameplay configuration
Understand the four different drop controls
Choose the correct layer before changing a number. There is no single universal “drop percentage” for the entire server.
Open the guide 08Change drops, EXP and restrictions on one map
Each row is one map. Edit the active Data/MapManager.txt for the owning role, regardless of whether profile 603 or 621 is selected.
Open the guide 23Tune EXP, level caps and starting characters
Normal level, Master level, EXP gain and starting stats are separate controls. Account-tier values can make the same monster award different EXP to different accounts.
Open the guide 24Configure Reset, Master Reset and non-reset play
Reset and Master Reset have separate conditions, costs, counters and point policies. A non-reset preset is optional; its presence does not mean it is active.
Open the guide 25Balance PvP, PvM, skills and combo damage
Global damage, class damage, class-versus-class matrices and skill-specific formulas multiply or override different stages. Changing all of them together makes the cause of a balance problem hard to identify.
Open the guideBuilt around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.
