Your server, explained.
Choose a goal. Find the right file. Understand each value, rehearse the change and verify the result.
A place for every question.
Getting started
5 practical guidesInstallation & infrastructure
3 practical guidesGameplay configuration
5 practical guidesItems, shops & economy
8 practical guidesMaps, monsters & NPCs
5 practical guidesEvents & Castle Siege
4 practical guidesAdvanced & custom systems
14 practical guidesClient & tools
3 practical guidesWebsite & data integration
1 practical guidesTroubleshooting
1 practical guidesEvents & Castle Siege
Enable an event and change its schedule
An event needs its gameplay switch, schedule, valid entry conditions, map ownership, spawn templates and rewards. The Event Board display is a separate layer.
Open the guide 20Castle Siege, Crywolf and Castle Deep
These systems depend on the GSCS role and map ownership. Do not enable an event on both roles merely to make it appear.
Open the guide 21Sky Event, guild bosses and team arenas
Custom events have their own XML schemas. Their NPC, stage times, team or guild requirements and reward definitions must be edited as one system.
Open the guide 22Automatic Guess, Math and Run events
AutoEvents.ini defines a rotating scheduler and its rewards. It is separate from the classic event schedule tables.
Open the guideBuilt around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.
