Your server, explained.
Choose a goal. Find the right file. Understand each value, rehearse the change and verify the result.
A place for every question.
Getting started
5 practical guidesInstallation & infrastructure
3 practical guidesGameplay configuration
5 practical guidesItems, shops & economy
8 practical guidesMaps, monsters & NPCs
5 practical guidesEvents & Castle Siege
4 practical guidesAdvanced & custom systems
14 practical guidesClient & tools
3 practical guidesWebsite & data integration
1 practical guidesTroubleshooting
1 practical guidesItems, shops & economy
Create an item drop rule for a map or monster
Use ItemDrop.xml when the goal names a specific item, monster or monster-level range. Item category and index identify the item; they are not a shop number or monster ID.
Open the guide 10Edit box, boss and event rewards
The manager connects an item, monster or special event value to a numbered reward bag. Editing a similarly named bag without checking this connection may change the wrong reward.
Open the guide 11Reward bag section 0: quantity, Zen and quality rolls
The outer bag configuration is applied before the weighted candidate pool. Its rate scales differ from ItemDrop.xml and MapManager.
Open the guide 14Create a normal NPC shop from start to finish
A working NPC shop has three connections: an NPC on the map, a ShopManager row, and a numbered inventory file. A shop list alone cannot spawn an NPC.
Open the guide 15Edit coin shops, extended shops and Cash Shop
These are different shop systems with different currencies and delivery paths. Identify which interface the customer uses before editing a price.
Open the guide 16Jewel Bank deposits, withdrawals and bundles
The bank maps stable slots to item coordinates and, for some entries, bundle coordinates. Other upgrade systems may refer to these slot identifiers.
Open the guide 26Configure Chaos Machine, jewels and custom recipes
A mix needs an activation switch, valid materials, a cost, a success policy and an output. Client display alone does not determine success.
Open the guide 27Items, prices, stacking, sets and sockets
Identify an item with its section and index. Packed ID = section×512+index, but some fields use option groups, bank slots or other local indexes instead.
Open the guideBuilt around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.
