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MOMU EMULATOR THE SERVER OWNER’S LIBRARYNeed a hand? Get support ↗
MOMUEMULATOR
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MOMU SERVER OWNER ACADEMY · 2.0

Your server, explained.

Choose a goal. Find the right file. Understand each value, rehearse the change and verify the result.

49step-by-step guides
1,204file references
2,809game identifiers
02languages, one clear manual
START WITH YOUR GOAL

A place for every question.

Looking for a file?
THE PRACTICAL PLAYBOOK

Advanced & custom systems

14 guides
28 4 min read

Create and edit quests without breaking progress

This package has several quest systems. Classic class quests, QuestWorld, WinQuest and CustomNpcQuest use different IDs and layouts. Choose the system shown to the player.

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29 3 min read

Daily missions and login rewards

DailyMissions.xml contains account/day assignments, login rewards and a full-completion reward. This differs from the sequential WinQuest system.

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30 4 min read · Example included

Create a gift or promotion code

Gift codes are validated by GameServer, while DataServer centrally enforces the account/code redemption record. Inventory items are delivered to Cash Shop Storage in the supplied implementation.

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31 4 min read · Example included

Titles, military ranks, soul rings and training

These systems store progression levels and exchange costs. Internal Vietnamese field names are part of the format and must remain unchanged.

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32 5 min read

Relife, wheel, milestones, refinement and exchanges

These systems spend items, stored currencies or progression. Preserve stable IDs and validate both successful and rejected operations before opening them to players.

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33 4 min read

Pets, Muun life, mounts and bonuses

Separate pet registration, life/feeding, bonus conditions and mount quests. Server behavior and client descriptions must agree.

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34 4 min read

Pentagrams, Errtels and elemental monsters

The Pentagram master switch, monster elemental switch and client export setting are connected. Changing one side alone can produce hidden UI or inactive bonuses.

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35 3 min read

ForceIT matchmaking, seasons and rewards

ForceIT is separate from ordinary duel scoring. Its own Enabled and WinScore settings control its match behavior.

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36 3 min read · Example included

Poker tables, currency and buy-in limits

Poker has a root switch and per-table economy rules. A table can be rejected if the blind and buy-in limits are inconsistent.

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37 3 min read

Guilds, parties, trading and PK rules

Global switches and map restrictions both affect player permissions. Enable a feature globally and on the intended map, then check account and guild requirements.

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38 3 min read · Example included

Player commands, GM permissions and Chinese aliases

The numeric command index is stable; its label can have aliases. Aliases must not bypass the original command’s policy.

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39 3 min read

MU Helper, offline attack and custom pickup

Helper permissions combine a global switch, account-tier conditions and map permissions. Offline helpers and custom attack are not the same system.

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40 4 min read

Service bots, buff NPCs and exchange recipes

A service bot can provide crafting, exchange or buffs. Fake-online characters are a separate mechanism and may require existing database characters.

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41 3 min read

Skins, name colors and appearance-related switches

Appearance data can change a visual selection, a purchase or gameplay bonuses depending on the system. Keep client registrations aligned with server IDs.

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BEFORE YOU PRESS SAVE

A good edit starts with a backup.

One system at a time. The correct file. A targeted reload. A result you have checked.

See the editing checklist

Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.