Skip to content
MOMU EMULATOR THE SERVER OWNER’S LIBRARYNeed a hand? Get support ↗
MOMUEMULATOR
简体中文
THE CONFIGURATION WORKSPACE

Find the file. Understand the change.

Browse real documented paths. Previews contain recorded structure samples, not complete original configuration files.

1,164 file referencesClear filters

MonsterNameMOMU.txt

4.MuServer/Sub-1/GameServer/Data/Monster/MonsterNameMOMU.txt

Additional monster name/registration data

Text / instructions · 0 fields · Recorded file structure

CreationQuestData_1.ini

4.MuServer/Sub-1/GameServer/Data/Custom/WinQuest/CreationQuestData_1.ini

WinQuest objectives and rewards in fixed row blocks

Section table · 14 fields · Custom compatibility path

CreationQuestSystem.xml

4.MuServer/Sub-1/GameServer/Data/Custom/WinQuest/CreationQuestSystem.xml

WinQuest NPC and presentation definitions

XML · 14 fields · Custom compatibility path

MOMU_Quest_Config_Guide.txt

4.MuServer/Sub-1/GameServer/Data/Custom/WinQuest/MOMU_Quest_Config_Guide.txt

Included WinQuest format and editing instructions

XML · 4 fields · Custom compatibility path

GameServerInfo - ChaosMix.ini

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - ChaosMix.ini

Chaos Machine and upgrade success policies

INI · 221 fields · Recorded file structure

GameServerInfo - Character.ini

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - Character.ini

Class formulas and PvP/PvM balance

INI · 477 fields · Recorded file structure

GameServerInfo - Command.ini

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - Command.ini

Command conditions, costs and reset policies

INI · 197 fields · Recorded file structure

GameServerInfo - Common.ini

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - Common.ini

Core server, gameplay and account-tier settings

XML · 0 fields · Recorded file structure

GameServerInfo - Custom.ini

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - Custom.ini

Custom attack, helper, store and optional systems

INI · 124 fields · Recorded file structure

GameServerInfo - Event.ini

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - Event.ini

Event master switches and global event settings

INI · 117 fields · Recorded file structure

GameServerInfo - MOMU.ini

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - MOMU.ini

Additional gameplay and development-content options

INI · 19 fields · Recorded file structure

GameServerInfo - Skill.ini

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - Skill.ini

Skill formulas and skill behavior

INI · 155 fields · Recorded file structure

MomuLicense.hwid.ini

4.MuServer/Sub-1/GameServer/Data/MomuLicense.hwid.ini

Private owner/license configuration; actual values are not included

Text / instructions · 0 fields · Owner values omitted

MomuLicense.ini

4.MuServer/Sub-1/GameServer/Data/MomuLicense.ini

Private owner/license configuration; actual values are not included

Text / instructions · 0 fields · Owner values omitted

GuildWin.ini

4.MuServer/Sub-1/Data/Event/CTCMini/GuildWin.ini

Mini-siege winner/state data, not a schedule template

INI · 1 fields · Recorded file structure

RunEvent.dat

4.MuServer/Sub-1/Data/Event/RunEvent.dat

Custom run-event data; confirm loading before changing

Section table · 0 fields · Recorded file structure

MapServerInfo.ini

4.MuServer/Sub-1/Data/MapServerInfo.ini

Map ownership and routing between GameServer roles

Section table · 0 fields · Recorded file structure

Monster.txt

4.MuServer/Sub-1/Data/Monster/Monster.txt

Monster and NPC definitions including combat data

Text / instructions · 0 fields · Recorded file structure

MonsterNameMOMU.txt

4.MuServer/Sub-1/Data/Monster/MonsterNameMOMU.txt

Additional monster name/registration data

Text / instructions · 0 fields · Recorded file structure

Monster.txt

4.MuServer/Sub-1/Data/Move/Profiles/621/Monster.txt

Monster and NPC definitions including combat data

Text / instructions · 0 fields · Map-profile dependent

Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.