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MOMUEMULATOR
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MOMU CONFIGURATION LAB

Learn the change before you make it.

Experiment with five source-checked examples, compare the result and take a snippet to your test server. No live server is connected.

SOURCE-CHECKED SCHEMA · TEACHING EXAMPLE

NPC shop builder

Connect an NPC placement, ShopManager binding and 16-column inventory.

Demonstration settings

Controls use conservative teaching bounds. A UI limit is not an asserted engine maximum.

Change a field to inspect its meaning and differences.
TUTORIAL EXAMPLE · NOT YOUR LIVE CONFIGURATION
BEFORETeaching baseline
AFTERYour demonstration

Dependencies and limits

The inventory uses one verified Pad Helm example. Adapt a validated row for other items; price is not a 17th column. Coordinates must be walkable and map ownership must be correct. Do not duplicate an existing NPC.

WHERE TO APPLY IT

Merge the NPC inside existing <NPC>, update the exact ShopManager row and keep one inventory file per ID. New/changed binding: /reload shop then /reload monster during maintenance. Inventory-only edit: /reload shop.

Follow the full tutorial & in-game checklist
YOUR FILES, YOUR BROWSER

Compare local configuration text

Paste text or choose small local files. Reading, comparison and highlighting happen in this browser; file contents are never uploaded. This tool does not validate gameplay semantics or save changes to your original files.

USER-PROVIDED LOCAL TEXT · NOT A VERIFIED SOURCE SNAPSHOT
BEFORE
AFTER

Comments and spacing are displayed as entered. Previews are capped at 300 lines per panel. UTF-8 files only; preserve the original encoding in your real editor. No replacement file is generated.

Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.