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Experiment with five source-checked examples, compare the result and take a snippet to your test server. No live server is connected.
Custom item drop builder
Create a supply rule with explicit map/monster restrictions and existing item IDs.
All option-group fields remain -1 in this supply example. Equipment options require verified ItemOptionRate group IDs; shop masks are not interchangeable. The calculated percentage is rule admission, not final per-kill loot. Passing candidates compete; jewel penalties may apply.
Merge the RuleDrop/Item into the existing ItemDrop root in Item/ItemDrop.xml. Use /reload item on the owning role; use /reload common separately only if you also edited MapManager.
Follow the full tutorial & in-game checklistCompare local configuration text
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Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.
