Learn the change before you make it.
Experiment with five source-checked examples, compare the result and take a snippet to your test server. No live server is connected.
Event schedule builder
Write a seven-column recurring schedule using server-local time.
This is not cron syntax. * means wildcard; weekday 1 is Sunday and 7 is Saturday. Time belongs to the GameServer host, not this browser. A schedule alone does not enable an event; the target is a state boundary, not guaranteed immediate combat. AutoEvents.ini has a different INI schema.
Replace/adapt the intended row within existing section 1; do not append a duplicate section or replace the whole file. /reload event reloads and initializes multiple systems: apply while events are idle.
Compare local configuration text
Paste text or choose small local files. Reading, comparison and highlighting happen in this browser; file contents are never uploaded. This tool does not validate gameplay semantics or save changes to your original files.
Comments and spacing are displayed as entered. Previews are capped at 300 lines per panel. UTF-8 files only; preserve the original encoding in your real editor. No replacement file is generated.
Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.
