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MOMUEMULATOR
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CONFIGURATION REFERENCE

QuanHam.xml

Military-rank upgrades, costs and bonuses

4.MuServer/Sub-1/Data/MOMU/QuanHam.xml
XML16 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload spk

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

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Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
QuanHamActivation flag where this file uses 0/1: 0 off, 1 on. Nested switches affect only that entry.
QuanHamAnnouncement or firework presentation control. Some systems use modes rather than a simple boolean; retain documented enum values.
QuanHamProgression maximum/limit. Add the required level rows when increasing it.
QuanHamSystem-specific delay/cooldown. Its unit must be confirmed for this module.
MsgStable identifier in this table. Keep references unique and consistent; its namespace depends on the file.
MsgDisplay text. Preserve format placeholders such as %s and %d; translate text without renaming technical attributes.
CapDoProgression level identifier; keep sequential rows aligned with the configured cap.
CapDoRequired item amount.
CapDoRequired identifier in this system; may be a Jewel Bank slot rather than a packed item ID.
CapDoRequired WCoinC, WCoinP or Goblin Points respectively. Verify account balance deduction.
CapDoRequired WCoinC, WCoinP or Goblin Points respectively. Verify account balance deduction.
CapDoRequired WCoinC, WCoinP or Goblin Points respectively. Verify account balance deduction.
CapDoHP, SD, damage or defense bonus respectively in progression tables.
CapDoHP, SD, damage or defense bonus respectively in progression tables.
CapDoHP, SD, damage or defense bonus respectively in progression tables.
CapDoHP, SD, damage or defense bonus respectively in progression tables.

16 fields · 1 / 1

Learn how to apply a change

Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.