CustomMove.txt
Custom movement commands and entry conditions
4.MuServer/Sub-1/Data/Custom/CustomMove.txtSection table13 recorded fieldsutf-8-sigCustom compatibility path
Custom compatibility path
Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.
APPLICATION / RELOAD/reload custom
Open full tutorialApply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.
Recorded column order
INDEX Command Map X Y MinLevel MaxLevel MinReset MaxReset MinMReset MaxMReset AccountLevel PKMove
Field reference
Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.
| Section / parameter | Meaning and verified limits |
|---|---|
| main | Stable identifier in this table. Keep references unique and consistent; its namespace depends on the file. |
| main | Custom movement label or PK admission policy. Keep commands unique and verify restricted players cannot enter. |
| main | Map identifier. -1 is a wildcard only in formats that explicitly support it. |
| main | Horizontal map coordinate; validate walkable terrain at the location. |
| main | Vertical map coordinate; validate walkable terrain at the location. |
| main | Lower level bound. In ItemDrop.xml MonsterMinLevel limits the monster, and -1 removes the bound. |
| main | Upper level bound. In ItemDrop.xml MonsterMaxLevel=-1 removes that bound. |
| main | Reset/Master Reset requirement or limit. These counters are independent of normal character level. |
| main | Reset/Master Reset requirement or limit. These counters are independent of normal character level. |
| main | Reset/Master Reset requirement or limit. These counters are independent of normal character level. |
| main | Reset/Master Reset requirement or limit. These counters are independent of normal character level. |
| main | Account-tier or VIP restriction/value. This is not the account login name; verify normal/VIP access separately. |
| main | Custom movement label or PK admission policy. Keep commands unique and verify restricted players cannot enter. |
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