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CONFIGURATION REFERENCE

GameServerInfo - Character.ini

Class formulas and PvP/PvM balance

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - Character.ini
INI477 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload character

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

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Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoObserved parameter DWDamageRateToDW. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DWDamageRateToDK. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DWDamageRateToFE. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DWDamageRateToMG. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DWDamageRateToDL. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DWDamageRateToSU. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DWDamageRateToRF. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageRateToDW. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageRateToDK. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageRateToFE. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageRateToMG. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageRateToDL. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageRateToSU. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageRateToRF. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter FEDamageRateToDW. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.

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Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.