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CONFIGURATION REFERENCE

GameServerInfo - Character.ini

Class formulas and PvP/PvM balance

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - Character.ini
INI477 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload character

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

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Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
GameServerInfoObserved parameter GensDamageRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CustomArenaDamageRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter ChaosCastleDamageRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter IllusionTempleDamageRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CastleSiegeDamageRate1. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CastleSiegeDamageRate2. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CastleSiegeDamageRate3. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoObserved parameter GioiHanTyLeX2SatThuong. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter GioiHanTyLeX3SatThuong. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter GioiHanTyLeSatThuongChiMang. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter GioiHanTyLeSatThuongHoanHao. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.
GameServerInfoClass/context damage scaling for PvP or PvM. Compare with fixed gear and check other damage multipliers.

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Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.