Skip to content
MOMU EMULATOR THE SERVER OWNER’S LIBRARYNeed a hand? Get support ↗
MOMUEMULATOR
简体中文
CONFIGURATION REFERENCE

GameServerInfo - Character.ini

Class formulas and PvP/PvM balance

8.MuServerCS/Sub-1/GameServer/Data/GameServerInfo - Character.ini
INI452 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload character

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

Open full tutorial

Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
GameServerInfoObserved parameter MGDamageMultiplierConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageMultiplierMaxRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DLDamageMultiplierMaxRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageMultiplierMaxRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SUDamageMultiplierMaxRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DWDamageMultiplierMaxRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter ELFDamageMultiplierMaxRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter MGDamageMultiplierMaxRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter MGDamageMultiplierRatePhysic. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritRangeAttackRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritCriticalDamageRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritExcellentDamageRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackDamageMinConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackDamageMinConstC. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackDamageMaxConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackDamageMaxConstC. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackSpeedConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackSpeedConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackSpeedConstC. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackSpeedConstD. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackSuccessRateConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackSuccessRateConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DarkSpiritAttackSuccessRateConstC. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SatanIncDamageConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DinorantIncDamageConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter BlackFenrirIncDamageConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter GodenFenrirIncDamageConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DemonIncDamageConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.

452 fields · 6 / 16

Learn how to apply a change

Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.