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MOMUEMULATOR
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CONFIGURATION REFERENCE

GameServerInfo - Character.ini

Class formulas and PvP/PvM balance

8.MuServerCS/Sub-1/GameServer/Data/GameServerInfo - Character.ini
INI452 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload character

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

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Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
GameServerInfoObserved parameter DLDamageRateToMG. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DLDamageRateToDL. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DLDamageRateToSU. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DLDamageRateToRF. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SUDamageRateToDW. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SUDamageRateToDK. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SUDamageRateToFE. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SUDamageRateToMG. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SUDamageRateToDL. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SUDamageRateToSU. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SUDamageRateToRF. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageRateToDW. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageRateToDK. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageRateToFE. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageRateToMG. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageRateToDL. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageRateToSU. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageRateToRF. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DWDamageStuckRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageStuckRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter FEDamageStuckRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter MGDamageStuckRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DLDamageStuckRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter SUDamageStuckRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageStuckRate. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DKDamageMultiplierConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter DLDamageMultiplierConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageMultiplierConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageMultiplierConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter RFDamageMultiplierConstC. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.

452 fields · 5 / 16

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Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.