GameServerInfo - Character.ini
Class formulas and PvP/PvM balance
8.MuServerCS/Sub-1/GameServer/Data/GameServerInfo - Character.iniINI452 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure
Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.
APPLICATION / RELOAD/reload character
Open full tutorialApply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.
Field reference
Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.
| Section / parameter | Meaning and verified limits |
|---|---|
| GameServerInfo | Observed parameter FEPhysiDamageMaxBowConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter FEPhysiDamageMaxBowConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter FEMagicDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter FEMagicDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter MGPhysiDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter MGPhysiDamageMinConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter MGPhysiDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter MGPhysiDamageMaxConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter MGMagicDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter MGMagicDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter DLPhysiDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter DLPhysiDamageMinConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter DLPhysiDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter DLPhysiDamageMaxConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter DLMagicDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter DLMagicDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter SUPhysiDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter SUPhysiDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter SUMagicDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter SUMagicDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter RFPhysiDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter RFPhysiDamageMinConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter RFPhysiDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter RFPhysiDamageMaxConstB. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter RFMagicDamageMinConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter RFMagicDamageMaxConstA. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter SKILL_FLAME. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter SKILL_CHAIN_DRIVER. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter SKILL_DARK_SIDE. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| GameServerInfo | Observed parameter SKILL_TWISTING_SLASH. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
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