DungLuyen.xml
Refinement recipes, retention and failure policy
4.MuServer/Sub-1/Data/MOMU/DungLuyen.xmlXML36 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure
Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.
APPLICATION / RELOAD/reload spk
Open full tutorialApply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.
Field reference
Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.
| Section / parameter | Meaning and verified limits |
|---|---|
| RefineSystem | Activation flag where this file uses 0/1: 0 off, 1 on. Nested switches affect only that entry. |
| RefineSystem | Option-retention or failure-loss policy. Test failure using disposable materials before enabling public use. |
| Msg | Stable identifier in this table. Keep references unique and consistent; its namespace depends on the file. |
| Msg | Display text. Preserve format placeholders such as %s and %d; translate text without renaming technical attributes. |
| NPC | Monster/NPC class ID. In ItemDrop.xml MonsterIndex=-1 accepts any monster class. |
| NPC | Map identifier. -1 is a wildcard only in formats that explicitly support it. |
| NPC | Horizontal map coordinate; validate walkable terrain at the location. |
| NPC | Vertical map coordinate; validate walkable terrain at the location. |
| NPC | Facing direction; -1 is used for random facing in the documented spawn format. |
| NPC | Display text. Preserve format placeholders such as %s and %d; translate text without renaming technical attributes. |
| RefineGroup | Announcement or firework presentation control. Some systems use modes rather than a simple boolean; retain documented enum values. |
| RefineGroup | Display text. Preserve format placeholders such as %s and %d; translate text without renaming technical attributes. |
| RefineGroup | Rate/weight with a system-specific scale. Do not assume every Rate is a 0..100 percentage. |
| RefineGroup | Option-retention or failure-loss policy. Test failure using disposable materials before enabling public use. |
| MainItem | Local type selector. In an item row it often means category/index position; in a mission or reward row it selects behavior. Do not reuse enums from another system. |
| MainItem | Stable identifier in this table. Keep references unique and consistent; its namespace depends on the file. |
| MainItem | Item/character/requirement level according to the owning entry. Use the context and valid definition range. |
| MainItem | Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them. |
| MainItem | Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them. |
| MainItem | Additional item option value in this row. The encoding and maximum are file-specific; preserve a validated example. |
| MainItem | Excellent option encoding depends on this file: normal shop/XML item masks differ from classic item-bag option counts. |
| Item | Local type selector. In an item row it often means category/index position; in a mission or reward row it selects behavior. Do not reuse enums from another system. |
| Item | Stable identifier in this table. Keep references unique and consistent; its namespace depends on the file. |
| Item | Item/character/requirement level according to the owning entry. Use the context and valid definition range. |
| Item | Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them. |
| Item | Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them. |
| Item | Additional item option value in this row. The encoding and maximum are file-specific; preserve a validated example. |
| Item | Excellent option encoding depends on this file: normal shop/XML item masks differ from classic item-bag option counts. |
| Item | Item durability or stack-related creation value according to the item. In normal shops 0 requests calculated durability. |
| ResultItem | Local type selector. In an item row it often means category/index position; in a mission or reward row it selects behavior. Do not reuse enums from another system. |
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