Skip to content
MOMU EMULATOR THE SERVER OWNER’S LIBRARYNeed a hand? Get support ↗
MOMUEMULATOR
简体中文
CONFIGURATION REFERENCE

CustomQuest.txt

Custom quest conditions and reward tables

4.MuServer/Sub-1/Data/Custom/CustomQuest.txt
Section table50 recorded fieldsutf-8-sigCustom compatibility path
Custom compatibility path

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload custom

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

Open full tutorial
Recorded column order
Quest	Level	Reset	MReset	Zen	WC	WP	GP	VipLvl	RankUser Kills
Quest	Cat	Item	Level	Luck	Skill	Qtd
Quest	Monster	Qtd
Quest Cash	Gold	PcPoint
Quest Section   Type   Level   Dur   Skill   Luck   Option   ExcOp	SetOp	JoH	OEx	Socket1	Socket2	Socket3	Socket4	Socket5 Time	Class
Quest	Effect	Power1	Power2	Time
Quest	Experience

Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
0Quest/requirement identifier used to link this row to the corresponding definition. Preserve cross-table references.
0Item/character/requirement level according to the owning entry. Use the context and valid definition range.
0Reset/Master Reset requirement or limit. These counters are independent of normal character level.
0Reset/Master Reset requirement or limit. These counters are independent of normal character level.
0Currency quantity in the currency named by the field; verify additions/deductions with a test account.
0WCoinC amount when this system uses the documented WC currency mapping; verify the local enum.
0WCoinP amount when this system uses the documented WP currency mapping; shown as FC in several MOMU interfaces.
0Goblin Point amount when this system uses the documented GP mapping.
0Account-tier or VIP restriction/value. This is not the account login name; verify normal/VIP access separately.
0Progress/reward/stat quantity named by the field; distinguish required progress from awarded points in this section.
0Progress/reward/stat quantity named by the field; distinguish required progress from awarded points in this section.
1Quest/requirement identifier used to link this row to the corresponding definition. Preserve cross-table references.
1Item category when used as an item coordinate. Packed ID = category×512+index; some tables use Group for a different grouping.
1Item reference in this row; identify whether the format uses a packed ID or separate section/index fields.
1Item/character/requirement level according to the owning entry. Use the context and valid definition range.
1Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.
1Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.
1Count/quantity field in the current schema; verify whether it counts items, actions or entries.
2Quest/requirement identifier used to link this row to the corresponding definition. Preserve cross-table references.
2Monster/NPC definition reference for this rule. Check that the class is registered and placed on an allowed map.
2Count/quantity field in the current schema; verify whether it counts items, actions or entries.
3Quest/requirement identifier used to link this row to the corresponding definition. Preserve cross-table references.
3Observed parameter Cash. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
3Observed parameter Gold. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
3Observed parameter PcPoint. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
3Item category when used as an item coordinate. Packed ID = category×512+index; some tables use Group for a different grouping.
3Local type selector. In an item row it often means category/index position; in a mission or reward row it selects behavior. Do not reuse enums from another system.
3Item/character/requirement level according to the owning entry. Use the context and valid definition range.
3Item durability or stack-related creation value according to the item. In normal shops 0 requests calculated durability.
3Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.

50 fields · 1 / 2

Learn how to apply a change

Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.