QuestWorld.txt
QuestWorld stage definitions
4.MuServer/Sub-1/Data/QuestWorld/QuestWorld.txtSection table26 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure
Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.
APPLICATION / RELOAD/reload quest
Open full tutorialApply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.
Recorded column order
Index Group Number StartType MonsterClass CurrentState NextIndex1 NextState1 NextIndex2 NextState2 NextIndex3 NextState3 RequireIndex RequireGroup RequireState RequireMinLevel RequireMaxLevel RequireFamily RequireCooldown DW DK FE MG DL SU RF
Field reference
Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.
| Section / parameter | Meaning and verified limits |
|---|---|
| main | Stable identifier in this table. Keep references unique and consistent; its namespace depends on the file. |
| main | Item category when used as an item coordinate. Packed ID = category×512+index; some tables use Group for a different grouping. |
| main | Count/quantity field in the current schema; verify whether it counts items, actions or entries. |
| main | Quest/state-machine requirement or mode. Preserve the configured state chain and consult this system’s valid enums. |
| main | Monster/NPC class ID. In ItemDrop.xml MonsterIndex=-1 accepts any monster class. |
| main | Quest/state-machine requirement or mode. Preserve the configured state chain and consult this system’s valid enums. |
| main | Next quest/stage link. Keep the destination valid and preserve the intended progression order. |
| main | AI/state-machine transition, target mode or cooldown condition. Keep the state chain and supported modes valid. |
| main | Next quest/stage link. Keep the destination valid and preserve the intended progression order. |
| main | AI/state-machine transition, target mode or cooldown condition. Keep the state chain and supported modes valid. |
| main | Next quest/stage link. Keep the destination valid and preserve the intended progression order. |
| main | AI/state-machine transition, target mode or cooldown condition. Keep the state chain and supported modes valid. |
| main | Quest/requirement identifier used to link this row to the corresponding definition. Preserve cross-table references. |
| main | Quest family/class/weekday/group eligibility selector according to the owning table. Do not guess enum values. |
| main | Quest/state-machine requirement or mode. Preserve the configured state chain and consult this system’s valid enums. |
| main | Minimum/maximum level requirement for this entry. Keep both bounds attainable. |
| main | Minimum/maximum level requirement for this entry. Keep both bounds attainable. |
| main | Quest family/class/weekday/group eligibility selector according to the owning table. Do not guess enum values. |
| main | Cooldown condition or movement range in the owning AI/skill context. Test movement and target selection. |
| main | Class-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy. |
| main | Class-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy. |
| main | Class-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy. |
| main | Class-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy. |
| main | Class-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy. |
| main | Class-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy. |
| main | Class-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy. |
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