ImperialGuardian.ini
Imperial Guardian stages and rewards
4.MuServer/Sub-1/Data/Event/ImperialGuardian.iniSection table8 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure
Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.
APPLICATION / RELOAD/reload event
Open full tutorialApply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.
Recorded column order
Index Level MaxLife DamageMin DamageMax Defense AttackRate DefenseRate
Field reference
Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.
| Section / parameter | Meaning and verified limits |
|---|---|
| 2 | Stable identifier in this table. Keep references unique and consistent; its namespace depends on the file. |
| 2 | Item/character/requirement level according to the owning entry. Use the context and valid definition range. |
| 2 | Monster combat definition stat. Compare actual damage/survivability with fixed test conditions. |
| 2 | Monster combat definition stat. Compare actual damage/survivability with fixed test conditions. |
| 2 | Monster combat definition stat. Compare actual damage/survivability with fixed test conditions. |
| 2 | Combat stat or effect amount in this schema; test the resulting effective value rather than assuming a percent. |
| 2 | Attack/defense rate stat in this definition; check whether it is success-rate data or an effect multiplier in this module. |
| 2 | Attack/defense rate stat in this definition; check whether it is success-rate data or an effect multiplier in this module. |
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