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CONFIGURATION REFERENCE

ElementalMonster.xml

Elemental combat values for monsters

4.MuServer/Sub-1/Data/Monster/ElementalMonster.xml
XML11 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload monster

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

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Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
MonsterMonster/NPC class ID. In ItemDrop.xml MonsterIndex=-1 accepts any monster class.
MonsterDisplay text. Preserve format placeholders such as %s and %d; translate text without renaming technical attributes.
MonsterObserved parameter SourceClass. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
MonsterObserved parameter Reference. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
MonsterSpawn element assignment; must match supported elemental monster behavior.
MonsterObserved parameter Pattern. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
MonsterCombat stat or effect amount in this schema; test the resulting effective value rather than assuming a percent.
MonsterMonster combat definition stat. Compare actual damage/survivability with fixed test conditions.
MonsterMonster combat definition stat. Compare actual damage/survivability with fixed test conditions.
MonsterAttack/defense rate stat in this definition; check whether it is success-rate data or an effect multiplier in this module.
MonsterAttack/defense rate stat in this definition; check whether it is success-rate data or an effect multiplier in this module.

11 fields · 1 / 1

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Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.