ElementalMonster.xml
Elemental combat values for monsters
4.MuServer/Sub-1/Data/Monster/ElementalMonster.xmlXML11 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure
Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.
APPLICATION / RELOAD/reload monster
Open full tutorialApply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.
Field reference
Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.
| Section / parameter | Meaning and verified limits |
|---|---|
| Monster | Monster/NPC class ID. In ItemDrop.xml MonsterIndex=-1 accepts any monster class. |
| Monster | Display text. Preserve format placeholders such as %s and %d; translate text without renaming technical attributes. |
| Monster | Observed parameter SourceClass. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| Monster | Observed parameter Reference. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| Monster | Spawn element assignment; must match supported elemental monster behavior. |
| Monster | Observed parameter Pattern. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it. |
| Monster | Combat stat or effect amount in this schema; test the resulting effective value rather than assuming a percent. |
| Monster | Monster combat definition stat. Compare actual damage/survivability with fixed test conditions. |
| Monster | Monster combat definition stat. Compare actual damage/survivability with fixed test conditions. |
| Monster | Attack/defense rate stat in this definition; check whether it is success-rate data or an effect multiplier in this module. |
| Monster | Attack/defense rate stat in this definition; check whether it is success-rate data or an effect multiplier in this module. |
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