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CONFIGURATION REFERENCE

MonsterAIElement.txt

Monster artificial-intelligence table: MonsterAIElement.txt

4.MuServer/Sub-1/Data/Monster/MonsterAIElement.txt
Section table9 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload monster

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

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Recorded column order
Index   Name                                 Class   Type   SuccessRate   DelayTime   TargetType   X      Y

Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
0Stable identifier in this table. Keep references unique and consistent; its namespace depends on the file.
0Display text. Preserve format placeholders such as %s and %d; translate text without renaming technical attributes.
0Monster/NPC class ID. In ItemDrop.xml MonsterIndex=-1 accepts any monster class.
0Local type selector. In an item row it often means category/index position; in a mission or reward row it selects behavior. Do not reuse enums from another system.
0Rate/weight with a system-specific scale. Do not assume every Rate is a 0..100 percentage.
0Delay/standing/effect/preparation/event duration. Confirm the module’s units rather than assuming seconds.
0AI/state-machine transition, target mode or cooldown condition. Keep the state chain and supported modes valid.
0Horizontal map coordinate; validate walkable terrain at the location.
0Vertical map coordinate; validate walkable terrain at the location.

9 fields · 1 / 1

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Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.