MonsterAIElement.txt
Monster artificial-intelligence table: MonsterAIElement.txt
4.MuServer/Sub-1/Data/Monster/MonsterAIElement.txtSection table9 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure
Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.
APPLICATION / RELOAD/reload monster
Open full tutorialApply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.
Recorded column order
Index Name Class Type SuccessRate DelayTime TargetType X Y
Field reference
Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.
| Section / parameter | Meaning and verified limits |
|---|---|
| 0 | Stable identifier in this table. Keep references unique and consistent; its namespace depends on the file. |
| 0 | Display text. Preserve format placeholders such as %s and %d; translate text without renaming technical attributes. |
| 0 | Monster/NPC class ID. In ItemDrop.xml MonsterIndex=-1 accepts any monster class. |
| 0 | Local type selector. In an item row it often means category/index position; in a mission or reward row it selects behavior. Do not reuse enums from another system. |
| 0 | Rate/weight with a system-specific scale. Do not assume every Rate is a 0..100 percentage. |
| 0 | Delay/standing/effect/preparation/event duration. Confirm the module’s units rather than assuming seconds. |
| 0 | AI/state-machine transition, target mode or cooldown condition. Keep the state chain and supported modes valid. |
| 0 | Horizontal map coordinate; validate walkable terrain at the location. |
| 0 | Vertical map coordinate; validate walkable terrain at the location. |
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