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CONFIGURATION REFERENCE

GameServerInfo - Command.ini

Command conditions, costs and reset policies

4.MuServer/Sub-1/GameServer/Data/GameServerInfo - Command.ini
INI197 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload command

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

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Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
GameServerInfoAccount-tier 2 parameter for CommandResetLimit. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 3 parameter for CommandResetLimit. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 0 parameter for CommandResetLimitDay. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 1 parameter for CommandResetLimitDay. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 2 parameter for CommandResetLimitDay. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 3 parameter for CommandResetLimitDay. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 0 parameter for CommandResetLimitWek. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 1 parameter for CommandResetLimitWek. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 2 parameter for CommandResetLimitWek. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 3 parameter for CommandResetLimitWek. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 0 parameter for CommandResetLimitMon. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 1 parameter for CommandResetLimitMon. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 2 parameter for CommandResetLimitMon. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 3 parameter for CommandResetLimitMon. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 0 parameter for CommandResetStartLevel. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 1 parameter for CommandResetStartLevel. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 2 parameter for CommandResetStartLevel. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 3 parameter for CommandResetStartLevel. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 0 parameter for CommandResetPoint. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 1 parameter for CommandResetPoint. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 2 parameter for CommandResetPoint. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoAccount-tier 3 parameter for CommandResetPoint. AL0 is normal; AL1..AL3 are elevated account tiers. Units and limits belong to this specific setting.
GameServerInfoObserved parameter CommandResetPointRateDW. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CommandResetPointRateDK. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CommandResetPointRateFE. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CommandResetPointRateMG. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CommandResetPointRateDL. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CommandResetPointRateSU. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CommandResetPointRateRF. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.
GameServerInfoObserved parameter CommandMasterResetType. Its exact unit, accepted range or enum meaning is not established by the schema alone; retain a known working value and validate this module before changing it.

197 fields · 3 / 7

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Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.