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CONFIGURATION REFERENCE

ItemDrop.xml

Explicit item drops filtered by map, monster and level

4.MuServer/Sub-1/Data/Item/ItemDrop.xml
XML17 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload item

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

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READ-ONLY CODE VIEW

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TUTORIAL EXAMPLE · NOT AN ORIGINAL FILE

Only the labelled excerpt below is available. Syntax is detected from structure; .ini may actually be a section/end table. Click a highlighted documented field to open its explanation.

ItemDrop.xmlXML
<?xml version="1.0" encoding="utf-8"?>
<ItemDrop>
  <RuleDrop MapNumber="0" ApplyMapRate="1">
    <Item Cat="14" Index="13" Level="0" LevelOption="-1" SkillOption="-1" LuckOption="-1" JoLOption="-1" ExcOption="-1" SetOption="-1" SocketOption="-1" Duration="0" MonsterIndex="-1" MonsterMinLevel="25" MonsterMaxLevel="-1" DropRate="1000" />
  </RuleDrop>
</ItemDrop>
READ ONLY · SAMPLE

Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
RuleDropElemental categories restricted by the loader need explicit map rules.
RuleDropRule value is inherited by Item unless overridden. Uses active map ItemDrop/100; positive results cap at one million.
ItemItem category when used as an item coordinate. Packed ID = category×512+index; some tables use Group for a different grouping.
ItemPacked ID=Cat×512+Index.
ItemItem/character/requirement level according to the owning entry. Use the context and valid definition range.
ItemItem option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.
ItemItem option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.
ItemItem option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.
ItemItem option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.
ItemItem option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.
ItemItem option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.
ItemItem option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them.
ItemTimed effect/item duration. In explicit item-drop creation a positive value creates an expiration time; preserve 0 for permanent items.
ItemMonster/NPC class ID. In ItemDrop.xml MonsterIndex=-1 accepts any monster class.
ItemLower level bound. In ItemDrop.xml MonsterMinLevel limits the monster, and -1 removes the bound.
ItemUpper level bound. In ItemDrop.xml MonsterMaxLevel=-1 removes that bound.
ItemApplyMapRate, monster/map filters, passing-candidate selection and jewel penalty.

17 fields · 1 / 1

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Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.