076 - Chaos Card Mix 4.txt
Reward bag: Chaos Card Mix 4
4.MuServer/Sub-1/Data/EventItemBag/076 - Chaos Card Mix 4.txtVerify the active copy and owning role before editing. Recorded structure does not prove feature activation.
Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.
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Only the labelled excerpt below is available. Syntax is detected from structure; .ini may actually be a section/end table. Click a highlighted documented field to open its explanation.
"Chaos Card Mix 4" 1000 100 1 0 0 0
5 14 0 0 1 1 1 2 0 100
5 15 0 0 1 1 1 2 0 100Recorded column order
EventName DropZen ItemDropRate ItemDropCount SetItemDropRate ItemDropType Fireworks
Section Type MinLevel MaxLevel Skill Luck Option Excellent SetOption DropRate
Field reference
Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.
| Section / parameter | Meaning and verified limits |
|---|---|
| 0 | Name of the reward bag/event, normally quoted when it contains spaces. |
| 0 | Classic bag: Zen amount used when the outer item roll fails. Zero disables that fallback Zen amount. |
| 0 | Classic bag section 0: outer item roll uses 0..100 percent. Common.ini tier keys and other files have separate interpretations. |
| 0 | Classic bag section 0: number of reward attempts, each with the outer item/Zen check. |
| 0 | Classic bag section 0: random set-item attempt out of 10,000 after a successful outer item roll. This differs from MapManager’s million-unit SetDrop. |
| 0 | Classic bag option-randomization mode. Nonzero enables the supported random option behavior; it is not an item category. |
| 0 | Classic bag firework presentation flag; does not change the reward pool. |
| 1 | Item category when used as an item coordinate. Packed ID = category×512+index; some tables use Group for a different grouping. |
| 1 | Local type selector. In an item row it often means category/index position; in a mission or reward row it selects behavior. Do not reuse enums from another system. |
| 1 | Lower level bound. In ItemDrop.xml MonsterMinLevel limits the monster, and -1 removes the bound. |
| 1 | Upper level bound. In ItemDrop.xml MonsterMaxLevel=-1 removes that bound. |
| 1 | Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them. |
| 1 | Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them. |
| 1 | Additional item option value in this row. The encoding and maximum are file-specific; preserve a validated example. |
| 1 | Excellent option encoding depends on this file: normal shop/XML item masks differ from classic item-bag option counts. |
| 1 | Item option field. In ItemDrop.xml the *Option attributes reference option-generation groups; do not copy literal shop masks into them. |
| 1 | Context-dependent: ItemDrop.xml uses one-million roll units; classic item-bag candidate rows use relative weight. See the drop chapters. |
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