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CONFIGURATION REFERENCE

QuestWorld.txt

QuestWorld stage definitions

8.MuServerCS/Sub-1/Data/QuestWorld/QuestWorld.txt
Section table26 recorded fieldsutf-8-sigRecorded file structure
Recorded file structure

Verify the active copy and owning role before editing. Recorded structure does not prove feature activation.

APPLICATION / RELOAD/reload quest

Apply on the owning role. Startup-only settings require a restart; spawn/event reloads can reset active state.

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Recorded column order
Index   Group   Number   StartType   MonsterClass   CurrentState   NextIndex1   NextState1   NextIndex2   NextState2   NextIndex3   NextState3   RequireIndex   RequireGroup   RequireState   RequireMinLevel   RequireMaxLevel   RequireFamily   RequireCooldown   DW      DK      FE      MG      DL      SU      RF

Field reference

Names and observations come from the supplied files. “Not established” means the unit/range/enum is not verified. Keep a known working value until confirmed.

Section / parameterMeaning and verified limits
mainStable identifier in this table. Keep references unique and consistent; its namespace depends on the file.
mainItem category when used as an item coordinate. Packed ID = category×512+index; some tables use Group for a different grouping.
mainCount/quantity field in the current schema; verify whether it counts items, actions or entries.
mainQuest/state-machine requirement or mode. Preserve the configured state chain and consult this system’s valid enums.
mainMonster/NPC class ID. In ItemDrop.xml MonsterIndex=-1 accepts any monster class.
mainQuest/state-machine requirement or mode. Preserve the configured state chain and consult this system’s valid enums.
mainNext quest/stage link. Keep the destination valid and preserve the intended progression order.
mainAI/state-machine transition, target mode or cooldown condition. Keep the state chain and supported modes valid.
mainNext quest/stage link. Keep the destination valid and preserve the intended progression order.
mainAI/state-machine transition, target mode or cooldown condition. Keep the state chain and supported modes valid.
mainNext quest/stage link. Keep the destination valid and preserve the intended progression order.
mainAI/state-machine transition, target mode or cooldown condition. Keep the state chain and supported modes valid.
mainQuest/requirement identifier used to link this row to the corresponding definition. Preserve cross-table references.
mainQuest family/class/weekday/group eligibility selector according to the owning table. Do not guess enum values.
mainQuest/state-machine requirement or mode. Preserve the configured state chain and consult this system’s valid enums.
mainMinimum/maximum level requirement for this entry. Keep both bounds attainable.
mainMinimum/maximum level requirement for this entry. Keep both bounds attainable.
mainQuest family/class/weekday/group eligibility selector according to the owning table. Do not guess enum values.
mainCooldown condition or movement range in the owning AI/skill context. Test movement and target selection.
mainClass-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy.
mainClass-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy.
mainClass-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy.
mainClass-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy.
mainClass-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy.
mainClass-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy.
mainClass-specific permission/value column. The numeric meaning depends on this table; copy the intended class policy.

26 fields · 1 / 1

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Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.