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PRACTICAL TUTORIAL / 413 min read · Advanced

Skins, name colors and appearance-related switches

Appearance data can change a visual selection, a purchase or gameplay bonuses depending on the system. Keep client registrations aligned with server IDs.

Recorded procedureEdition 2.0 · English / 简体中文
01 / WHAT YOU WILL LEARN

The outcome to aim for

Appearance data can change a visual selection, a purchase or gameplay bonuses depending on the system. Keep client registrations aligned with server IDs.

Before you start

Read the complete procedure and its version notes. Record the affected server role and keep an untouched backup outside scanned data folders.

ScopeTeaching examples and recorded structures. Application and gameplay must be verified on your deployed version.

Files you need

VISUAL WALKTHROUGH

One step at a time

  1. STEP 1

    Common.ini SkinSystemSwitch enables the skin system, SkinShopSwitch controls its shop and SkinAdvancedEffectsSwitch controls advanced effects. SkinShopResetHourUTC explicitly uses UTC.

  2. STEP 2

    SkinSystem.xml stores Skin Id, Name, Price, Currency, EffectMask and Shop fields. Keep Id stable when updating prices so existing ownership is not reassigned unintentionally.

  3. STEP 3

    CustomNameColor.ini Enable controls name coloring. The supplied notes recommend selecting one ReqCoin type and leaving other costs at zero; test the actual deduction.

  4. STEP 4

    Use the verified reload path or a maintenance restart, then test purchase, owned selection, insufficient funds, effects off and relog. Missing client artwork must be supplied separately.

Apply the real change

Use the load method stated in the steps for this system. Startup-only settings require a planned restart. The reload finder below shows recorded groups; confirm whether the particular field is startup-only.

Find the file’s reload instructions →

Verify the result in game

If the expected result is missing, restore the backed-up files and repeat the same reload/restart before adding another change.

Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.