Titles, military ranks, soul rings and training
These systems store progression levels and exchange costs. Internal Vietnamese field names are part of the format and must remain unchanged.
The outcome to aim for
These systems store progression levels and exchange costs. Internal Vietnamese field names are part of the format and must remain unchanged.
Before you start
Read the complete procedure and its version notes. Record the affected server role and keep an untouched backup outside scanned data folders.
Files you need
Understand the fields
| Field | Meaning & dependencies |
|---|---|
Enable / GioiHan | Master switch and maximum level; keep all required level rows. |
YCWC / YCWP / YCGP | Required WCoinC / WCoinP / Goblin Points. |
YCItemSL / YCItemID | Quantity and system-specific item/bank slot reference. |
TangMau / TangSD / TangST / TangPT | HP / SD / damage / defense bonuses respectively. |
One step at a time
- STEP 1
Choose the specific system. Enable toggles the root system, GioiHan is its level limit and ThongBao controls announcements in the title/rank/ring/training files.
- STEP 2
Locate the CapDo row for the intended level. YCWC/YCWP/YCGP are required currencies; YCItemSL is required quantity. YCItemID must match that system’s lookup, often a Jewel Bank slot rather than a packed item ID.
- STEP 3
TangMau is HP bonus, TangSD is shield bonus, TangST is damage bonus and TangPT is defense bonus. Change one level and test the effective stats after recalculation.
- STEP 4
When increasing a cap, add all required sequential level rows and matching presentation resources. A higher limit without valid next-level data is incomplete.
- STEP 5
Apply /reload spk in a safe period. Test insufficient cost, exact cost, max level, relog persistence and character stats without temporary buffs.
Progress is saved only in this browser. Completion is your learning record, not proof of a live server change.
Configuration example
Keep the existing root/sections and unrelated rows. This example is not a complete original or a full replacement file.
<!-- Illustration for an existing level row; preserve the actual level key. -->
<CapDo LvDanhHieu="1" YCItemSL="10" YCItemID="6" YCWC="1" YCWP="1" YCGP="1" TangMau="1000" TangSD="1000" TangST="100" TangPT="10" />Apply the real change
Use the load method stated in the steps for this system. Startup-only settings require a planned restart. The reload finder below shows recorded groups; confirm whether the particular field is startup-only.
Find the file’s reload instructions →Verify the result in game
If the expected result is missing, restore the backed-up files and repeat the same reload/restart before adding another change.
