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PRACTICAL TUTORIAL / 314 min read · Advanced

Titles, military ranks, soul rings and training

These systems store progression levels and exchange costs. Internal Vietnamese field names are part of the format and must remain unchanged.

Recorded procedureEdition 2.0 · English / 简体中文
01 / WHAT YOU WILL LEARN

The outcome to aim for

These systems store progression levels and exchange costs. Internal Vietnamese field names are part of the format and must remain unchanged.

Before you start

Read the complete procedure and its version notes. Record the affected server role and keep an untouched backup outside scanned data folders.

ScopeTeaching examples and recorded structures. Application and gameplay must be verified on your deployed version.

Files you need

Understand the fields

FieldMeaning & dependencies
Enable / GioiHanMaster switch and maximum level; keep all required level rows.
YCWC / YCWP / YCGPRequired WCoinC / WCoinP / Goblin Points.
YCItemSL / YCItemIDQuantity and system-specific item/bank slot reference.
TangMau / TangSD / TangST / TangPTHP / SD / damage / defense bonuses respectively.
VISUAL WALKTHROUGH

One step at a time

  1. STEP 1

    Choose the specific system. Enable toggles the root system, GioiHan is its level limit and ThongBao controls announcements in the title/rank/ring/training files.

  2. STEP 2

    Locate the CapDo row for the intended level. YCWC/YCWP/YCGP are required currencies; YCItemSL is required quantity. YCItemID must match that system’s lookup, often a Jewel Bank slot rather than a packed item ID.

  3. STEP 3

    TangMau is HP bonus, TangSD is shield bonus, TangST is damage bonus and TangPT is defense bonus. Change one level and test the effective stats after recalculation.

  4. STEP 4

    When increasing a cap, add all required sequential level rows and matching presentation resources. A higher limit without valid next-level data is incomplete.

  5. STEP 5

    Apply /reload spk in a safe period. Test insufficient cost, exact cost, max level, relog persistence and character stats without temporary buffs.

Configuration example

TUTORIAL EXAMPLE · MERGE FRAGMENT

Keep the existing root/sections and unrelated rows. This example is not a complete original or a full replacement file.

TEACHING FRAGMENT
<!-- Illustration for an existing level row; preserve the actual level key. -->
<CapDo LvDanhHieu="1" YCItemSL="10" YCItemID="6" YCWC="1" YCWP="1" YCGP="1" TangMau="1000" TangSD="1000" TangST="100" TangPT="10" />

Apply the real change

Use the load method stated in the steps for this system. Startup-only settings require a planned restart. The reload finder below shows recorded groups; confirm whether the particular field is startup-only.

Find the file’s reload instructions →

Verify the result in game

If the expected result is missing, restore the backed-up files and repeat the same reload/restart before adding another change.

Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.