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PRACTICAL TUTORIAL / 084 min read · Beginner

Change drops, EXP and restrictions on one map

Each row is one map. Edit the active Data/MapManager.txt for the owning role, regardless of whether profile 603 or 621 is selected.

Try in the lab
Core schema source-checkedEdition 2.0 · English / 简体中文
01 / WHAT YOU WILL LEARN

The outcome to aim for

  • Distinguish percent multipliers from million-unit quality checks.
  • Edit the active global map row while preserving its other columns.
  • Control test conditions instead of assuming a short loot sample proves a probability.

Before you start

Use Data/MapManager.txt under the correct role, not a Move/Profiles copy. Preserve all unchanged columns.

ScopeTeaching examples and recorded structures. Application and gameplay must be verified on your deployed version.

Files you need

1Data/MapManager.txt
2Pick a map row
3Adjust the right scale
4Reload common

Understand the fields

FieldMeaning & dependencies
IndexMap ID: choose the row for your target map.
ItemDropMultiplier percent: 100 = ×1, 200 = ×2, 1000 = ×10.
ExcDrop / SetDropOut of 1,000,000: 1000 = 0.1%, 100000 = 10%. Eligible equipment checks still apply.
SockDrop0 excludes normal socket candidates; 1 permits eligible candidates.
ExpRateMap EXP scaling, combined with other account/event/party settings.
DeathGateA valid gate in the selected movement profile.
VISUAL WALKTHROUGH

One step at a time

  1. STEP 1

    Find the row by Index and map comment. Copy the original row to your external backup; keep the original column order.

  2. STEP 2

    To double the map multiplier relative to normal, set ItemDrop to 200. If its old value was 1000, changing it to 200 reduces that multiplier from ×10 to ×2.

  3. STEP 3

    Set ExcDrop and SetDrop independently using the million-unit scale. SockDrop=1 allows eligible socket candidates; it does not guarantee sockets or a socket drop.

  4. STEP 4

    ExpRate changes map EXP scaling. Helper, CustAtt, CustStore, CustPick and Trade control the corresponding map permissions. DeathGate must refer to a valid gate. Keep unneeded values unchanged.

  5. STEP 5

    Apply with /reload common on the affected role. Test ordinary equipment, an explicit jewel rule and a box reward separately.

Configuration example

TUTORIAL EXAMPLE · MERGE FRAGMENT

Keep the existing root/sections and unrelated rows. This example is not a complete original or a full replacement file.

TEACHING FRAGMENT
// Index NonPK ViewRange ExpRate ItemDrop ExcDrop SetDrop SockDrop Helper Gens CustAtt CustStore CustPick PkDrop Trade DeathGate Name
0 * 12 100 200 10000 0 0 1 0 1 1 1 0 1 17 "Lorencia"
end
Change values and see the before/after comparison →

What changed?

In the default Lorencia demonstration, ItemDrop changes from 1000 (×10) to 200 (×2), while ExcDrop changes from 1000 (0.1%) to 10000 (1%) at its eligible quality check. The lower ItemDrop value reduces that multiplier.

The lab names changed fields and keeps the example separate from your real configuration.

Open this demonstration

Apply the real change

Edit the existing row in the owning role’s Data/MapManager.txt. Do not append a duplicate map ID. Use /reload common on each changed role.

Find the file’s reload instructions →

Verify the result in game

If the expected result is missing, restore the backed-up files and repeat the same reload/restart before adding another change.

If something goes wrong

No change

Check the root Data copy, owning subserver and /reload common. Profile copies do not override it.

Loot does not match the percentage

ItemDrop is a multiplier. Excellent/Set use million-unit checks on eligible loot; dedicated rewards have other paths.

Dependencies & important details

Ancient is checked before Excellent in the ordinary equipment path. Raising both to 100% does not mean both qualities will be placed on every item. Monster level and item eligibility still matter.

Built around the supplied MOMU configuration snapshot. Reference entries flag alternate copies and unconfirmed fields. Match the guide to your deployed version; archived packages and live gameplay were not audited by publishing these pages.