Items, prices, stacking, sets and sockets
Identify an item with its section and index. Packed ID = section×512+index, but some fields use option groups, bank slots or other local indexes instead.
The outcome to aim for
Identify an item with its section and index. Packed ID = section×512+index, but some fields use option groups, bank slots or other local indexes instead.
Success check: Test equip/unequip, damage/defense, wrong class, insufficient requirements, trade, storage and reconnect.
Before you start
Read the complete procedure and its version notes. Record the affected server role and keep an untouched backup outside scanned data folders.
Files you need
One step at a time
- STEP 1
Inspect Item.txt headers for that section and the associated Item.xml or Season20 definition files before changing stats, requirements or class permissions. Determine which definition your loader actually uses.
- STEP 2
Prices belong in ItemValue or the chosen custom shop’s own price field. ItemValueTrade is a separate trading valuation table; avoid assuming a price change affects every shop system.
- STEP 3
ItemStack controls eligible stacking rules. Test merging, splitting, overflow and relog with disposable items; changing a maximum does not automatically convert every existing stack.
- STEP 4
SetItemType connects items to ancient sets and SetItemOption defines their bonuses. SocketItemType lists eligible equipment; SocketItemOption defines effects. Keep registration and effect tables aligned.
- STEP 5
Use /reload item for the loaded item definitions and /reload shop when ItemValue changes. Client item names, models and tooltip data need matching client updates and a restart.
Progress is saved only in this browser. Completion is your learning record, not proof of a live server change.
Apply the real change
Use the load method stated in the steps for this system. Startup-only settings require a planned restart. The reload finder below shows recorded groups; confirm whether the particular field is startup-only.
Find the file’s reload instructions →Verify the result in game
Test equip/unequip, damage/defense, wrong class, insufficient requirements, trade, storage and reconnect.
If the expected result is missing, restore the backed-up files and repeat the same reload/restart before adding another change.
