ForceIT matchmaking, seasons and rewards
ForceIT is separate from ordinary duel scoring. Its own Enabled and WinScore settings control its match behavior.
The outcome to aim for
ForceIT is separate from ordinary duel scoring. Its own Enabled and WinScore settings control its match behavior.
Before you start
Read the complete procedure and its version notes. Record the affected server role and keep an untouched backup outside scanned data folders.
Files you need
One step at a time
- STEP 1
Set [ForceIT] Enabled and WinScore. The supplied accepted WinScore range is 1..10; 1 means the first kill wins.
- STEP 2
Set the season Id, Name and EndDate deliberately. Keep old season history; do not change the ID merely to refresh a display.
- STEP 3
Matchmaking controls initial gap, growth, confirmation seconds and concurrent matches. Rating WinPoints adds points and LosePoints is a positive value subtracted after defeat.
- STEP 4
TopNRewardM sections can contain Item or supported currency rewards. RewardType=RC/FC uses Amount; an item reward uses ItemSection, ItemIndex, Level and Count.
- STEP 5
Use /reload forceit in a safe period. Test both players accepting, one declining, timeout, incompatible entry state, match completion and reward delivery.
Progress is saved only in this browser. Completion is your learning record, not proof of a live server change.
Apply the real change
Use the load method stated in the steps for this system. Startup-only settings require a planned restart. The reload finder below shows recorded groups; confirm whether the particular field is startup-only.
Find the file’s reload instructions →Verify the result in game
If the expected result is missing, restore the backed-up files and repeat the same reload/restart before adding another change.
