Tune EXP, level caps and starting characters
Normal level, Master level, EXP gain and starting stats are separate controls. Account-tier values can make the same monster award different EXP to different accounts.
The outcome to aim for
Normal level, Master level, EXP gain and starting stats are separate controls. Account-tier values can make the same monster award different EXP to different accounts.
Success check: Test level gain at the beginning, around 400 and near the configured maximum; relog to verify EXP is saved without truncation.
Before you start
Read the complete procedure and its version notes. Record the affected server role and keep an untouched backup outside scanned data folders.
Files you need
One step at a time
- STEP 1
Use AddExperienceRate_AL0..AL3 for normal account-tier EXP and AddMasterExperienceRate_AL0..AL3 for Master EXP. MapManager ExpRate and party/event bonuses can add further scaling.
- STEP 2
NormalMaxLevel is the normal-level cap. MasterSkillTreeMaxLevel is a separate cap. Above-classic normal levels require matching client, GS, GSCS and DataServer plus the supported 64-bit Experience database column.
- STEP 3
DefaultClassInfo defines new-character starting values. CustomStartItem defines starter items and is resolved through the MOMU/Custom fallback rules. These edits do not automatically reset existing characters.
- STEP 4
Create one new character of each supported class and test starting attributes, learned skills, equipment, inventory and the first level gain.
- STEP 5
Before changing an EXP table or database type, back up the database and compare values near each cap. Use the supplied migration only after confirming it applies to your deployed schema.
Progress is saved only in this browser. Completion is your learning record, not proof of a live server change.
Apply the real change
Use the load method stated in the steps for this system. Startup-only settings require a planned restart. The reload finder below shows recorded groups; confirm whether the particular field is startup-only.
Find the file’s reload instructions →Verify the result in game
Test level gain at the beginning, around 400 and near the configured maximum; relog to verify EXP is saved without truncation.
If the expected result is missing, restore the backed-up files and repeat the same reload/restart before adding another change.
